History
Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including a video games column in Weekly Shōnen Jump. He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer. Horii then created the first visual novel game, Portopia Serial Murder Case, a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry. It is the first part of the Yuuji Horii Mysteries trilogy, along with its successors Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken (1984) and Karuizawa Yūkai Annai (1985).
After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia, as well as Wizardry and Ultima. He was fan of Apple PC RPG games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on Portopia.
His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online for the Wii. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
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