Yoshiaki Koizumi - Works

Works

Game Released System(s) Credit(s)
The Legend of Zelda: A Link to the Past 1991 Printed art work, layout and story of the manual
Super Mario Kart 1992 Illustrator
The Legend of Zelda: Link's Awakening 1993 Story, script writer, manual writer
Super Mario World 2: Yoshi's Island 1995 CG designer
Super Mario 64 1996 Assistant director, 3D animator
The Legend of Zelda: Ocarina of Time 1998 3D system director, story, character design (Adult Link), creator of "Z-Targeting System"
The Legend of Zelda: Link's Awakening DX 1998 Story, script writer, manual writer
Super Smash Bros. 1999 Original game staff
The Legend of Zelda: Majora's Mask 2000 Game system director, story, creator of "Three-Day System"
Super Mario Sunshine 2002 Director
The Legend of Zelda: The Wind Waker 2002 Assistant director
Donkey Kong: Jungle Beat 2004 Director
Super Mario Galaxy 2007 Director, story, game design
Super Smash Bros. Brawl 2008 Special thanks
New Play Control! Donkey Kong: Jungle Beat 2008 Producer
Flipnote Studio 2008 Producer, director
Super Mario Galaxy 2 2010 Producer
Donkey Kong Country Returns 2010 Special thanks
Super Mario 3D Land 2011 Producer

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Famous quotes containing the word works:

    We all agree now—by “we” I mean intelligent people under sixty—that a work of art is like a rose. A rose is not beautiful because it is like something else. Neither is a work of art. Roses and works of art are beautiful in themselves. Unluckily, the matter does not end there: a rose is the visible result of an infinitude of complicated goings on in the bosom of the earth and in the air above, and similarly a work of art is the product of strange activities in the human mind.
    Clive Bell (1881–1962)