Works
Game | Released | System(s) | Credit(s) |
---|---|---|---|
The Legend of Zelda: A Link to the Past | 1991 | Printed art work, layout and story of the manual | |
Super Mario Kart | 1992 | Illustrator | |
The Legend of Zelda: Link's Awakening | 1993 | Story, script writer, manual writer | |
Super Mario World 2: Yoshi's Island | 1995 | CG designer | |
Super Mario 64 | 1996 | Assistant director, 3D animator | |
The Legend of Zelda: Ocarina of Time | 1998 | 3D system director, story, character design (Adult Link), creator of "Z-Targeting System" | |
The Legend of Zelda: Link's Awakening DX | 1998 | Story, script writer, manual writer | |
Super Smash Bros. | 1999 | Original game staff | |
The Legend of Zelda: Majora's Mask | 2000 | Game system director, story, creator of "Three-Day System" | |
Super Mario Sunshine | 2002 | Director | |
The Legend of Zelda: The Wind Waker | 2002 | Assistant director | |
Donkey Kong: Jungle Beat | 2004 | Director | |
Super Mario Galaxy | 2007 | Director, story, game design | |
Super Smash Bros. Brawl | 2008 | Special thanks | |
New Play Control! Donkey Kong: Jungle Beat | 2008 | Producer | |
Flipnote Studio | 2008 | Producer, director | |
Super Mario Galaxy 2 | 2010 | Producer | |
Donkey Kong Country Returns | 2010 | Special thanks | |
Super Mario 3D Land | 2011 | Producer |
Read more about this topic: Yoshiaki Koizumi
Famous quotes containing the word works:
“We all agree nowby we I mean intelligent people under sixtythat a work of art is like a rose. A rose is not beautiful because it is like something else. Neither is a work of art. Roses and works of art are beautiful in themselves. Unluckily, the matter does not end there: a rose is the visible result of an infinitude of complicated goings on in the bosom of the earth and in the air above, and similarly a work of art is the product of strange activities in the human mind.”
—Clive Bell (18811962)