Works
| Game | Released | System(s) | Credit(s) |
|---|---|---|---|
| The Legend of Zelda: A Link to the Past | 1991 | Printed art work, layout and story of the manual | |
| Super Mario Kart | 1992 | Illustrator | |
| The Legend of Zelda: Link's Awakening | 1993 | Story, script writer, manual writer | |
| Super Mario World 2: Yoshi's Island | 1995 | CG designer | |
| Super Mario 64 | 1996 | Assistant director, 3D animator | |
| The Legend of Zelda: Ocarina of Time | 1998 | 3D system director, story, character design (Adult Link), creator of "Z-Targeting System" | |
| The Legend of Zelda: Link's Awakening DX | 1998 | Story, script writer, manual writer | |
| Super Smash Bros. | 1999 | Original game staff | |
| The Legend of Zelda: Majora's Mask | 2000 | Game system director, story, creator of "Three-Day System" | |
| Super Mario Sunshine | 2002 | Director | |
| The Legend of Zelda: The Wind Waker | 2002 | Assistant director | |
| Donkey Kong: Jungle Beat | 2004 | Director | |
| Super Mario Galaxy | 2007 | Director, story, game design | |
| Super Smash Bros. Brawl | 2008 | Special thanks | |
| New Play Control! Donkey Kong: Jungle Beat | 2008 | Producer | |
| Flipnote Studio | 2008 | Producer, director | |
| Super Mario Galaxy 2 | 2010 | Producer | |
| Donkey Kong Country Returns | 2010 | Special thanks | |
| Super Mario 3D Land | 2011 | Producer |
Read more about this topic: Yoshiaki Koizumi
Famous quotes containing the word works:
“Most works of art are effectively treated as commodities and most artists, even when they justly claim quite other intentions, are effectively treated as a category of independent craftsmen or skilled workers producing a certain kind of marginal commodity.”
—Raymond Williams (19211988)
“No one after lighting a lamp puts it under the bushel basket, but on the lampstand, and it gives light to all in the house. In the same way, let your light shine before others, so that they may see your good works and give glory to your Father in heaven.”
—Bible: New Testament, Matthew 5:15,16.
“The works of women are symbolical.
We sew, sew, prick our fingers, dull our sight,
Producing what? A pair of slippers, sir,
To put on when youre weary or a stool
To stumble over and vex you ... curse that stool!
Or else at best, a cushion, where you lean
And sleep, and dream of something we are not,
But would be for your sake. Alas, alas!
This hurts most, this ... that, after all, we are paid
The worth of our work, perhaps.”
—Elizabeth Barrett Browning (18061861)