WWF War Zone is a professional wrestling video game developed by Acclaim Studios Salt Lake and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF). Unlike Acclaim's previous WWF game, 1996's WWF in Your House, War Zone features characters represented by 3D models and a new grappling-based gameplay system. In addition to a single-player mode in which players challenge for various championships, WWF War Zone also includes various multiplayer modes and a create-a-wrestler mode that was extensive for its time. Its presentation, gameplay and create mode garnered the game positive critical reception. The game was also popular with players, becoming a best-selling and frequently rented title in the months after its release.
The game was followed by a sequel, WWF Attitude, released in 1999.
Read more about WWF War Zone: Gameplay, Playable Characters, Development, Game Boy Game, Reception
Famous quotes containing the words war and/or zone:
“There is the guilt all soldiers feel for having broken the taboo against killing, a guilt as old as war itself. Add to this the soldiers sense of shame for having fought in actions that resulted, indirectly or directly, in the deaths of civilians. Then pile on top of that an attitude of social opprobrium, an attitude that made the fighting man feel personally morally responsible for the war, and you get your proverbial walking time bomb.”
—Philip Caputo (b. 1941)
“In the zone of perdition where my youth went as if to complete its education, one would have said that the portents of an imminent collapse of the whole edifice of civilization had made an appointment.”
—Guy Debord (b. 1931)