Development
The first announcement for the game was made in May 2009, when during an earnings call with investors, THQ declared their intent to release the next installment in the series later in the year. The game's development was officially announced at E3 on June 1, 2009 by WWE, Yuke's, and THQ.
For the first time in the series, WWE SmackDown vs. Raw 2010 implements the Havok game engine. The software was used in the game to improve collision detection. In a podcast with IGN, THQ game designer Bryan Williams said Havok was slowly implementated into the series with this year's game only focusing on small areas such as collisions between wrestlers and the ring ropes as well as collisions between themselves, with later installments incorporating Havok more. Consideration for the use of Havok in the series was previously announced by THQ in March 2009 during Havok's presentation at the 2009 Game Developers Conference in Austin, Texas.
The game also saw some graphical improvements within the series, with blood from the cuts on wrestlers' heads now smearing on any wrestlers that contact the wound. Wrestler's chests will also turn red after taking numerous chops.
Read more about this topic: WWE Smack Down Vs. Raw 2010
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