System
Witch Hunter uses a d10 dice-pool based skill-set of rules. For any given task that the character wishes to attempt, the player rolls a number of ten-sided dice. This number equals the relevant ability plus the number of skill levels plus any relevant modifiers. For every die roll that equals 7 or more, the character has achieved one "success". If the player rolls a "10", it is counted as a success and the die is re-rolled. Re-rolled 10's are also re-rolled, which means that even a neophyte has a small chance of performing remarkable acts. If there are no successes and at least one "1", this is considered a "botch". If the character achieves sufficient successes, then he accomplishes the task. For some tasks, successes beyond the minimum cause additional degrees of success, such as a more potent attack.
Read more about this topic: Witch Hunter: The Invisible World
Famous quotes containing the word system:
“The system was breaking down. The one who had wandered alone past so many happenings and events began to feel, backing up along the primal vein that led to his center, the beginning of hiccup that would, if left to gather, explode the center to the extremities of life, the suburbs through which one makes ones way to where the country is.”
—John Ashbery (b. 1927)
“Whoever places his trust into a system will soon be without a home. While you are building your third story, the two lower ones have already been dismantled.”
—Franz Grillparzer (17911872)
“A person, seasoned with a just sense of the imperfections of natural reason, will fly to revealed truth with the greatest avidity: while the haughty Dogmatist, persuaded that he can erect a compleat system of Theology by the mere help of philosophy, disdains any further aid, and rejects this adventitious instructor.”
—David Hume (17111776)