Witch Hunter: The Invisible World - System

System

Witch Hunter uses a d10 dice-pool based skill-set of rules. For any given task that the character wishes to attempt, the player rolls a number of ten-sided dice. This number equals the relevant ability plus the number of skill levels plus any relevant modifiers. For every die roll that equals 7 or more, the character has achieved one "success". If the player rolls a "10", it is counted as a success and the die is re-rolled. Re-rolled 10's are also re-rolled, which means that even a neophyte has a small chance of performing remarkable acts. If there are no successes and at least one "1", this is considered a "botch". If the character achieves sufficient successes, then he accomplishes the task. For some tasks, successes beyond the minimum cause additional degrees of success, such as a more potent attack.

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Famous quotes containing the word system:

    The North American system only wants to consider the positive aspects of reality. Men and women are subjected from childhood to an inexorable process of adaptation; certain principles, contained in brief formulas are endlessly repeated by the press, the radio, the churches, and the schools, and by those kindly, sinister beings, the North American mothers and wives. A person imprisoned by these schemes is like a plant in a flowerpot too small for it: he cannot grow or mature.
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    Our system is the height of absurdity, since we treat the culprit both as a child, so as to have the right to punish him, and as an adult, in order to deny him consolation.
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    For us necessity is not as of old an image without us, with whom we can do warfare; it is a magic web woven through and through us, like that magnetic system of which modern science speaks, penetrating us with a network subtler than our subtlest nerves, yet bearing in it the central forces of the world.
    Walter Pater (1839–1894)