Wing Commander (franchise) - Collectible Card Game

Collectible Card Game

Wing Commander (franchise)
Designer(s) Jeff Grubb and Don Perrin
Publisher(s) Mag Force 7
Players 2
Age range 10+
Playing time approx 10 min.
Random chance Some
Skill(s) required Card playing
arithmetics

The Wing Commander: Collectible card game was an effort to combine the franchise's rising fortunes with the rising interest in card games, as Magic: The Gathering was revolutionizing gaming centers the world over. The Collectible card game (CCG) was based exclusively on the WC3 intellectual license and contains no characters found elsewhere.

The game supports two players, one as the Kilrathi Empire and one as the Terran Confederation (rules modifications may be made to allow teams of players instead). In the pre-game phase, players set out five "Nav Point" cards in an X pattern, with a Terran and Kilrathi carrier at either end (to form a hexagon). During gameplay, players may deploy fighters, and then deploy pilots and equipment upon those fighters. Every card has its own "Power Point" cost; players start with 30 Power Points and gain two each turn. The designers recommend pencil and paper for the keeping-track of Power Points. Finally, certain cards feature "Medals," which also feature as a resource, as some elite cards require the "tapping" of Medal-bearing cards to deploy.

Fighters, with pilots and secondary armaments potentially attached, move among the nav points, fighting with each other and attacking the enemy carrier. During combat, either player may play "Maneuver" cards to fortify their fighters (assuming the targeted plane have a Maneuver statistic high enough) or "Battle Damage" cards to cripple their enemies; both have Power Point costs. Attacks are then resolved by comparison of the aggressor's Attack value with the defender's Defense value (with Support values from allied ships augmenting as appropriate). Each card lost results in the loss of one Power Point as well.

There are two ways to win: to destroy the enemy carrier (with the successful use of Torpedo cards) or to reduce the opponent's Power Point pool to zero.

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