Game Modes
War Wind is strongly focused on single player play. The player can choose one of four campaigns (one for each race). Each campaign has seven battles, and advances the story through cut-scenes and in-game dialog. Each race has a notably different goal.
Each race also has different units, structures they can build and radically different abilities. While this became standard for the genre after StarCraft (released two years later), in 1996 this was something of an innovation. Earlier games (such as Dune II) had different sides with different attributes, but not to the dramatic extent found in War Wind.
Another innovation for the time was the ability to bring your upgraded units with you from mission to mission. Again, Blizzard seems to have taken a cue, as this same ability was added to Warcraft III. This ability to transfer a moded unit forced players to consider their choices, & put more stock into which modifications were used & keeping that character alive. This was in stark contrast to the idea that you could just "build" another one if s/he died.
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