Wallace & Gromit: The Curse of The Were-Rabbit (video Game) - Gameplay

Gameplay

The main characters are Wallace and Gromit, whose new company, Anti-Pesto, is charged with keeping rabbits away from the upcoming Giant Vegetable Competition, which has been run by Lady Tottington's family at Tottingham Hall for 517 years.

Cards must be collected to advance through the game. These can be obtained by completing tasks given by other characters, regaining the valves from Wallace's "Mind-O-Matic" machine that have been stolen by Lady Tottingham's suitor, Victor Quartermaine, or by simply finding hidden cards yourself. Residents of the game's various districts will give tasks in exchange for cards.

The game is divided into four districts; The Town Centre, Wallersey the harbour area, Grimsley the industrial area and Tottington Hall. In each district there is at least one "arena", an area which Anti-Pesto must clear of pests. Arenas can be revisited at night, where Wallace is replaced by Hutch, who was originally a captive rabbit but swapped roles with Wallace after an accident with Wallace's invention, the Mind-O-Matic.

Wallace, Gromit, and Hutch each carry a primary pest catching device, The BunGun. The BunGun is used to suck up pests and shoot them into a drain. Once in the drain, the pests are transported through the sewage system into Wallace and Gromit's basement, where they are kept captive. At nightfall, Gromit and Hutch can use the BunGun as a weapon to destroy were-creatures with a swing of the gun. Once dead, their "were energy" is stored in the BunGun, and can be used to destroy more creatures.

Gromit can visit Mr. Caliche's shop, where he can purchase items to help grow the marrow that he's preparing for the Giant Vegetable Competition.

As the duo progress through the game, a fortune teller, Madame Winnie Bago, who befriended Wallace and Gromit after they fixed her van, offers them tips and hints to help them complete tasks successfully.

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