Rules
Two contestants played the role of tokens on a human-size game board with three streets: Money Street, Bridge Street and Magic Mile. Players advanced according to the roll of a large six-sided die in a chuck-a-luck, rolled on the sidelines by a partner (almost always a spouse or boyfriend/girlfriend) and called out by announcer Williams. After Video Village moved to California, the die was replaced by an electric randomizer.
The squares changed throughout the show's run, but some of the more notable ones included:
- Money squares: Located on Money Street, contestants received between $5–$20 depending on the space.
- Bus Stop, Do It Yourself and Take A Chance: Players landing on any one of these spaces must draw a card and follow the instructions written on the card.
- Jail: Located between Money Street and Bridge Street, contestants could be sent here either by landing on a "Go to Jail" space or drawing a card which instructed them to do so. To get out, the contestant had to successfully predict whether their roll would be either even or odd.
- Ask the Council: Located on Money Street and Magic Mile, the contestant was asked a humorous, open-ended question. He/she won cash if the audience — acting as the "council" — was judged to agree.
- Finders Keepers: The first player to land on this space received a prize.
- Shops: Located on the Magic Mile, these were five themed "stores" (Bank, Appliance Store, Jewelry Store, etc.) which each contained a prize. The first contestant to land on the store's space won that prize.
- Safety Zone: Any player landing here is safe from any penalty imposed by their opponent.
- 1-2-3 Go: Any player landing on this space remained on it until getting a 1, 2, or 3.
- Exchange Places: The very last square on the board before the two "Finish" lines, the unlucky contestant who landed here must change places with their opponent—no matter how far back he or she was.
The first contestant to reach either of the two "Finish" spaces (they had to do so by an exact roll) won the game. Both contestants kept the cash and prizes they accumulated, with the winner getting a larger bonus prize and the right to return to play in the next game.
Read more about this topic: Video Village
Famous quotes containing the word rules:
“There are different rules for reading, for thinking, and for talking. Writing blends all three of them.”
—Mason Cooley (b. 1927)
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)
“It was one of the rules which above all others made Doctr. Franklin the most amiable man in society, never to contradict any body.”
—Thomas Jefferson (17431826)