Metroid Series
Super Metroid (Nintendo, 1994) achieved popularity with speedrunners due to the emergence of console emulators with demo-recording features. In normal Super Metroid gameplay, the player may find certain items such as the high-jump boots. Since the path through the map is non-linear, this is a complication to finding efficient speedrunning routes: Areas with such items can by bypassed at the expense of the improved mobility. This drove the discovery of "sequence-breaking" in which a player can acquire power-ups before the game design intends, allowing whole sections of the map to be skipped.
Read more about this topic: Video Games Notable For Speedrunning
Famous quotes containing the word series:
“If the technology cannot shoulder the entire burden of strategic change, it nevertheless can set into motion a series of dynamics that present an important challenge to imperative control and the industrial division of labor. The more blurred the distinction between what workers know and what managers know, the more fragile and pointless any traditional relationships of domination and subordination between them will become.”
—Shoshana Zuboff (b. 1951)