Game Industry Value Chain
Ben Sawyer of Digitalmill observes that the game industry value chain is made up of six connected and distinctive layers:
- Capital and publishing layer: involved in paying for development of new titles and seeking returns through licensing of the titles.
- Product and talent layer: includes developers, designers and artists, who may be working under individual contracts or as part of in-house development teams.
- Production and tools layer: generates content production tools, game development middleware, customizable game engines, and production management tools.
- Distribution layer: or the "publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution.
- Hardware (or Virtual Machine or Software Platform) layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as smartphones. This layer now includes non-hardware platforms such as virtual machines (e.g. Java or Flash), or software platforms such as browsers or even further Facebook, etc.
- End-users layer: or the users/players of the games.
Read more about this topic: Video Game Industry
Famous quotes containing the words game, industry and/or chain:
“A mans idea in a card game is warcruel, devastating and pitiless. A ladys idea of it is a combination of larceny, embezzlement and burglary.”
—Finley Peter Dunne (18671936)
“... were not out to benefit society, to remold existence, to make industry safe for anyone except ourselves, to give any small peoples except ourselves their rights. Were not out for submerged tenths, were not going to suffer over how the other half lives. Were out for Marys job and Luellas art, and Barbaras independence and the rest of our individual careers and desires.”
—Anne OHagan (1869?)
“It is the future that creates his present.
All is an interminable chain of longing.”
—Robert Frost (18741963)