Vector-based Graphical User Interface - Usage in 3D Graphical User Interfaces

Usage in 3D Graphical User Interfaces

Since current 3D Graphics are usually vector-based, rather than raster-based, vector-based graphical user interfaces would be suitable for 3D graphical user interfaces. This is because raster-based 3D models take up an enormous amount of memory, as they are stored and displayed using voxels. Current operating systems such as Windows Vista, Mac OS X, and UNIX-based operating systems (including Linux) have enjoyed much benefit from using 3D graphical user interfaces. In Windows Vista, for example, Flip3D textures each window to a 3D plane based on vector graphics. Even though the window itself is still raster-based, the plane onto which it is textured is vector-based. As a result, the windows, when rotated, appear flat. In Linux desktops, Compiz Fusion can texture each raster-based workspace onto a 3D vector-based cube. As operating systems evolve, eventually the entire window would be made from 3D vector graphics, so that when rotated, it does not appear "flat". Also, advanced lighting may make 3D graphical user interfaces more aesthetically pleasing.

Read more about this topic:  Vector-based Graphical User Interface

Famous quotes containing the words usage and/or user:

    I am using it [the word ‘perceive’] here in such a way that to say of an object that it is perceived does not entail saying that it exists in any sense at all. And this is a perfectly correct and familiar usage of the word.
    —A.J. (Alfred Jules)

    A worker may be the hammer’s master, but the hammer still prevails. A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea.
    Milan Kundera (b. 1929)