Huge Versus Big Real Mode
As described above, unreal mode usually involves using one or more data selectors to address data in memory more efficiently. This has been common practice and often referred to as "big" real mode. "Huge" real mode is attained by, in addition, loading the code selector (CS) from a descriptor allowing access to the whole memory and having the 32-bit attribute ("D" bit) set to one. This rarely used "mode" presents some advantages but it is more difficult to set up, since real mode interrupts do not automatically preserve the high sixteen bits of the extended instruction pointer, EIP.
Read more about this topic: Unreal Mode
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