Unreal - Development

Development

The Unreal game engine was seen as a major rival to id Software's id Tech 2 engine, and the Unreal game itself was considered to be technically superior to Quake II, which was out on the market at the same time (between December 1997 and May 1998). Originally, Unreal was going to be a Quake-style shooter—earlier screens showed a large status bar and centered weapons, similar to Doom and Quake.

As development progressed, various levels were cut from development. A few of these levels reappeared in the Return to Na Pali expansion pack. A number of enemies from early versions are present in the released software but with variations and improvements to their look. One monster that didn't make the cut was a dragon. One of the weapons shown in early screenshots was the "Quadshot"—a four-barreled shotgun. The model remains in-game, while there is no code for the weapon to function (several player-made mods bring the weapon back in the game). Another weapon shown was a different pistol, however this may have just been an early version of the Automag. At one point the rifle could fire three shots at once, which is wrongly stated as the alternate fire in the Unreal manual that comes with the Unreal Anthology.

Since Unreal came packaged with its own scripting language called UnrealScript, it soon developed a large community on the Internet which was able to add new mods (short for "modifications") in order to change or enhance gameplay. This feature greatly added to the overall longevity of the product and provided an incentive for new development. A map editor and overall complete modification program called UnrealEd also came with the package. Epic Games has encouraged its community to contribute to creating modifications through sponsoring big dollar contests, including one for Unreal Tournament for $150,000 in cash and prizes, and another for Unreal Tournament 2004 for one million in cash and prizes.

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