Tri-Stat DX - Making Tri-Stat Characters

Making Tri-Stat Characters

Since all mechanics in Tri-Stat dX use two dice of the same die type; (2d6, 2d10, 2d20 etc.), the first choice a Game Master (GM) must decide the game's Power Level, and thus what type of polyhedral dice to use in their game.

Tri-Stat uses one table of Stat Values which range from 1 (Inept) to 40 (Godlike). The "human norm" is considered 4. The bigger the die type used in the game, the more powerful the characters generally are, and achieve Stat Values much higher than the human norm. Playing in a "mundane" (real-world) setting, the GM would set the die type to 2d4, and only allow characters to achieve maximum unadjusted die roll totals of 8. A typical "action-adventure" would use a 2d6, allowing more heroic characters and unadjusted rolls up to 12. Games with transhuman characters would use 2d8, and allow rolls up to 16. Superhero games would use 2d10, or 2d12. Godlike characters would use 2d20.

Read more about this topic:  Tri-Stat DX

Famous quotes containing the words making and/or characters:

    One way to do it might be by making the scenery penetrate the automobile. A polished black sedan was a good subject, especially if parked at the intersection of a tree-bordered street and one of those heavyish spring skies whose bloated gray clouds and amoeba-shaped blotches of blue seem more physical than the reticent elms and effusive pavement. Now break the body of the car into separate curves and panels; then put it together in terms of reflections.
    Vladimir Nabokov (1899–1977)

    Animals are stylized characters in a kind of old saga—stylized because even the most acute of them have little leeway as they play out their parts.
    Edward Hoagland (b. 1932)