The Three Stooges in Popular Culture - Video Games

Video Games

  • In the 2011 Game LA Noire during a flashback cutscene the Gunnery Sgt says "So it's the Three f***ing Stooges"
  • In Batman: Arkham Asylum, while outside the medical building you can hear Joker say over the intercom "Paging Dr. Howard, Dr. Fine, Dr. Howard!"
  • The SNES role-playing video game Final Fantasy VI features as bosses the "Three Dream Stooges" (also named Larry, Curly and Moe), who entered Cyan Garamonde's mind while he was facing his inner demons in Doma Castle. In the remake of the game for the Game Boy Advance, their names are modified into Laragorn, Curlax, and Moebius, respectfully.
  • In the video game The Legend of Kyrandia Book Two: Hand of Fate, during the end game you need to solve a puzzle based on the Tower of Hanoi, except the three pins are replaced by three heads. When you look at each of the heads, Zanthia says: "He reminds me of my old friend Moe/Larry/Curly" respectively.
  • In the video game Phoenix Wright: Ace Attorney, there is a circus clown whose real name is Laurence "Moe" Curls.
  • In both the original and the VGA remake of the video game Quest for Glory, three guards attempt to kill the hero in the Brigand fortress. The three guards are none other than the Three Stooges.
  • In the 1995 video game Space Quest 6: The Spinal Frontier, there is a minigame called Stooge Fighter, a parody of Street Fighter and Mortal Kombat where each Stooge is pitted against each other in deadly combat.
  • In the 2008 survival-horror game Dead Space, when passing through the medical bay of the Ishimura ship, you can hear "Paging Dr. Howard, Dr. Fine, Dr. Howard" over the loud speakers.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)