Story
This game allows the player to participate in many of the major action scenes in the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.
At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be learned both in training levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, submachine gun, pistol etc.).
The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, amongst others.
The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Shiny Entertainment's first Matrix game, Enter the Matrix.
Read more about this topic: The Matrix: Path Of Neo
Famous quotes containing the word story:
“Its idea of production value is spending a million dollars dressing up a story that any good writer would throw away. Its vision of the rewarding movie is a vehicle for some glamour-puss with two expressions and eighteen changes of costume, or for some male idol of the muddled millions with a permanent hangover, six worn-out acting tricks, the build of a lifeguard, and the mentality of a chicken-strangler.”
—Raymond Chandler (18881959)
“The psychiatrists office: the only place I can be sure my story will be treated as sad, but interesting.”
—Mason Cooley (b. 1927)
“The liar at any rate recognizes that recreation, not instruction, is the aim of conversation, and is a far more civilised being than the blockhead who loudly expresses his disbelief in a story which is told simply for the amusement of the company.”
—Oscar Wilde (18541900)