Story
This game allows the player to participate in many of the major action scenes in the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.
At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be learned both in training levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, submachine gun, pistol etc.).
The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, amongst others.
The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Shiny Entertainment's first Matrix game, Enter the Matrix.
Read more about this topic: The Matrix: Path Of Neo
Famous quotes containing the word story:
“Wit is often concise and sparkling, compressed into an original pun or metaphor. Brevity is said to be its soul. Humor can be more leisurely, diffused through a whole story or picture which undertakes to show some of the comic aspects of life. What it devalues may be human nature in general, by showing that certain faults or weaknesses are universal. As such it is kinder and more philosophic than wit which focuses on a certain individual, class, or social group.”
—Thomas Munro (18971974)
“The unread story is not a story; it is little black marks on wood pulp. The reader, reading it, makes it live: a live thing, a story.”
—Ursula K. Le Guin (b. 1929)
“From the beginning, the placement of [Clarence] Thomas on the high court was seen as a political end justifying almost any means. The full story of his confirmation raises questions not only about who lied and why, but, more important, about what happens when politics becomes total war and the truthand those who tell itare merely unfortunate sacrifices on the way to winning.”
—Jane Mayer, U.S. journalist, and Jill Abramson b. 1954, U.S. journalist. Strange Justice, p. 8, Houghton Mifflin (1994)