The Matrix: Path of Neo - Story

Story

This game allows the player to participate in many of the major action scenes in the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.

At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be learned both in training levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, submachine gun, pistol etc.).

The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, amongst others.

The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Shiny Entertainment's first Matrix game, Enter the Matrix.

Read more about this topic:  The Matrix: Path Of Neo

Famous quotes containing the word story:

    So every journey that I make
    Leads me, as in the story he was led,
    To some new ambush, to some fresh mistake:
    So every journey I begin foretells
    A weariness of daybreak, spread
    With carrion kisses, carrion farewells.
    Philip Larkin (1922–1986)

    In how few words, for instance, the Greeks would have told the story of Abelard and Heloise, making but a sentence of our classical dictionary.... We moderns, on the other hand, collect only the raw materials of biography and history, “memoirs to serve for a history,” which is but materials to serve for a mythology.
    Henry David Thoreau (1817–1862)

    To recover the fatherhood idea, we must fashion a new cultural story of fatherhood. The moral of today’s story is that fatherhood is superfluous. The moral of the new story must be that fatherhood is essential.
    David Blankenhorn (20th century)