Development
In an interview with veteran developers of the series they claim that their prototype version for KOF was going to be a side-scrolling beat 'em up titled, Survivor. In this version, it would only use core characters from the Art of Fighting and Fatal Fury series, specifically allowing players to play Robert Garcia and Terry Bogard for location testing. However, the idea was quickly abandoned after the debut of Capcom's game with similar gameplay, Final Fight. Since they were attached to the idea of the two series cross-over, they eventually agreed to make their idea into a fighting game. Characters from Ikari Warriors and Psycho Soldier games were also added in spirit of other gaming genres considered for their final product. The concept of a three-man team was one of the ideas kept from the side-scrolling version.
The first games of the series were only available in Japan with the exception of The King of Fighters '95 which saw a U.S. release on the PlayStation and a European release on the Sega Saturn in 1996. However, in 1999 when SNK was expanded to North America, the games were also released there.
Read more about this topic: The King Of Fighters
Famous quotes containing the word development:
“A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
—Sarah Bernhardt (18451923)
“As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)