Development
The Humans is modeled after Psygnosis's Lemmings series of games in that it is a timed puzzle game that requires the player to make each individual perform different tasks to achieve one goal, but differs in that it gives direct control of individual humans to the player, rather than only allowing the player to simply assign tasks. GameTek released this game in 1992, shortly after Lemmings was released hoping to capitalize the popularity of this style of game. The Humans also derives its pre-game screen, featuring a code that may be used to reach that particular level, used by both Lemmings as well as Populous.
Known commercial ports of the original game include: 3DO, Amiga CD32, Game Boy, Genesis, and PC. The Genesis version differs slightly from the other versions of this game in that the levels are in a different order than in the Amiga and PC versions. In addition, the Genesis version requires the player to choose between hearing sound effects or a music track, unlike the PC and Amiga versions, which utilize both simultaneously.
Following the success of the original release, an expansion pack containing 80 additional levels was released in 1992 under the name "Humans 2: The Jurassic Levels"in the UK and "The Humans: Insult to Injury" in the United States. in 1993, the two games were combined and released for both Amiga and DOS under the name "Humans 1 and 2" and included English, French, German, Italian and Spanish versions. The DOS was distributed on a CD-ROM and was improved in several ways, including adding a save game feature so the player could quit, then restart at a later time. In 1995, GameTek released The Humans 3: Evolution- Lost in Time for Amiga and DOS. The third installment keeps to the original game idea, but differs from the original in storyline, gameplay style, and level continuity.
About a decade after GameTek declared bankruptcy, The Humans was upgraded and rereleased by Deep Silver for Windows under the name "The Humans: Meet the Ancestors". This version kept the same general gameplay style, but improved the graphics and added more interactive objects and enemies.
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