The Clue Finders Reading Adventures
The ClueFinders Reading Adventures: Mystery of the Missing Amulet is a computer game designed for ages 9–12 in The Learning Company's The ClueFinders series, where the ClueFinders embark on an adventure in an alien world to save the planet Millenia from the evil sorceress Malicia. Along the way, the game intends to help the players learn and practice language arts skills, hence the title.
At one point, it was also included as a bonus disc with the other ClueFinders games (though, in this context, it was called only by its subtitle, The Mystery of the Missing Amulet), in much the manner of The ClueFinders: Mystery Mansion Arcade and The ClueFinders Real World Adventure Kit, two other games which were both included as bonus discs at various points in time.
Read more about The Clue Finders Reading Adventures: Synopsis, Activities, Skills, Reception
Famous quotes containing the words clue, reading and/or adventures:
“The mystery of the evening-star brilliant in silence and distance between the downward-surging plunge of the sun and the vast, hollow seething of inpouring night. The magnificence of the watchful morning-star, that watches between the night and the day, the gleaming clue to the two opposites.”
—D.H. (David Herbert)
“Much reading is an oppression of the mind, and extinguishes the natural candle, which is the reason of so many senseless scholars in the world.”
—William Penn (16441718)
“I have a vast deal to say, and shall give all this morning to my pen. As to my plan of writing every evening the adventures of the day, I find it impracticable; for the diversions here are so very late, that if I begin my letters after them, I could not go to bed at all.”
—Frances Burney (17521840)