The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale. It is the last game of the series that was designed and programmed by Michael Cranford; another programmer created The Bard's Tale III.

The game features Dungeons and Dragons-style characters and follows in the footsteps of its predecessor, The Bard's Tale, also created by Michael Cranford. The Bard's Tale II takes place on a larger scale with an explorable wilderness, six cities, and multiple dungeons which give this game its dungeon crawl character. The game has new features such as casinos and banks, and introduces a new magic user called an archmage, among other changes from the first game in the series.

Although it received mixed reviews upon release, it won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1986.

Read more about The Bard's Tale II: The Destiny KnightStory, Reception, Designers

Famous quotes containing the words tale and/or destiny:

    —I tell the tale that I heard told.
    Mithridates, he died old.
    —A.E. (Alfred Edward)

    All my life I’ve been harassed by questions: Why is something this way and not another? How do you account for that? This rage to understand, to fill in the blanks, only makes life more banal. If we could only find the courage to leave our destiny to chance, to accept the fundamental mystery of our lives, then we might be closer to the sort of happiness that comes with innocence.
    Luis Buñuel (1900–1983)