Tent Pegging - Essential Rules

Essential Rules

The specific game of tent pegging has a mounted horseman riding at a gallop and using a sword or a lance to pierce, pick up, and carry away a small ground target (a symbolic tent peg) or a series of small ground targets.

The broader class of tent pegging games also includes ring jousting (in which a galloping rider tries to pass the point of his weapon through a suspended ring); lemon sticking (in which the rider tries to stab or slice a lemon suspended from a cord or sitting on a platform); quintain tilting (in which the rider charges a mannequin mounted on a swivelling or rocking pedestal); and Parthian (i.e., mounted) archery.

A given tent pegging competition's rules specify the size and composition of the target; the number of consecutive targets placed on a course; the dimensions and weight of the sword, lance, or bow; the minimum time in which a course must be covered; and the extent to which a target must be struck, cut, or carried.

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