Tass Times in Tonetown - Plot

Plot

The plot of the game involves the player getting sucked into Tonetown, a surreal alternate world seemingly based on a distillation of 1980s culture, with overtones of punk and New Wave culture (such as pink hair, etc.). The word "Tass" in the title refers to an adjective used within the parallel world of Tonetown. Its basic meaning is somewhat akin to "cool" or "hip". Game designer Michael Berlyn gives the following source for the word:

Muffy and I were employed there, teaching creative writing. And the motto of Harvard is 'Veritas,' which means 'truth.' We took to saying 'very tass' to mean, 'very true,' or 'too true.' Our students picked it up and started applying it to something that was cool. So very tass turned into very hip or cool."


The game's narrative begins with the player character inside a cabin belonging to "Gramps", a relative and inventor who has gone missing. While searching the cabin, the player activates one of Gramps' latest inventions: a device that resembles an electronically powered hoop. Gramps' pet dog, Spot, jumps through the active hoop and disappears. The player follows him and is transported to the mysterious Tonetown world alongside Spot, discovering that "Spot", in this world, is not only sentient and capable of speech but is actually a celebrity resident named "Ennio the Legend". Ennio travels along with the player, providing commentary and advice as well alerting the player to danger.

The player learns that Gramps' mysterious disappearance extends even into the Tonetown world, and may have been arranged by the villainous Franklin Snarl. Snarl, a surreal combination of a pig, a raccoon and (most obviously) a crocodile, is a ruthless business magnate. He is also a murderously hostile Tonetown nativist, openly violent to most "tourists" (foreigners) he encounters. His negative effects on the local culture had begun to attract media attention against him, culminating in the disappearance of Gramps.

To progress in the game, the player must assimilate into Tonetown's culture, using guitar picks as currency and partaking in its party scene, its "tass" music, including the popular band The Daglets, and such delicacies as "GloBurgers". The player encounters technology unique to Tonetown such as the "zagtone" (a device that plays variable notes depending on what object it is struck against), as well as bizarre creatures including the cute but destructive "blobpet" and dangerous monsters. The blobpet also makes an appearance in the animated intro exclusive to the Apple II and PC ports.

Gramps is eventually revealed to be Snarl's prisoner, held captive in an island office tower. After rescuing him, the player brings the group to a final confrontation with Snarl at his mansion, with Snarl possessing the Tonetown world's iteration of the hoop device. While Ennio holds Snarl at bay, Gramps activates the hoop and the player throws Snarl through it. The player enters the hoop and is returned to the "normal" world just outside Gramps' cabin, discovering that Snarl's arrival into the normal world has transformed him into three separate creatures - which the game's narrator describes as "a cute little pig, a darling raccoon, and a little crocodile shedding a few tears".

Talking to Snarl during the final sequence reveals that Gramps himself had created him, using the hoop device and the three original animal specimens, and that he had captured Gramps with the intention of continuing his work at any cost. It is also hinted that Tonetown itself may have been created entirely by Gramps' imagination, who then discovered a way to physically travel to it.

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