Gameplay
The first game to bear the name "Tactics" in its title, a term gamers would come to associate with the genre, the gameplay of Tactics Ogre is similar to the turn-based strategy style of tactical RPGs later popularized by Final Fantasy Tactics (developed by former members of Quest, including writer-director Yasumi Matsuno), complete with battles taking place on isometric grids. Like other tactical RPGs, the player builds up a team of several characters with changeable classes and fights on an isometric playing field. The order of movement is determined by the speed of individual characters, in contrast to games in which each side moves its entire team at once. Each character is moved individually on the grid and the order of combat is calculated for each character individually.
The gameplay is intermixed with expositional cutscenes revealing the plot, shown in the same isometric view as the battles. Movement and team management between battles are done through a map interface. Most human characters begin as either amazons or soldiers. By leveling up correctly, they can later progress to the other male or female classes, although most advanced classes are limited to certain alignments: lawful, neutral, or chaotic. Another feature is the "Warren Report", a type of database on the land, people, encounters and races of Valeria.
Read more about this topic: Tactics Ogre: Let Us Cling Together