Tactical Media - Tactical Media in Video Games

Tactical Media in Video Games

Video games have opened a whole new approach and canvas for tactical media artists. This form of media allows for a wide range of audiences to be informed on a specific issue or idea. Some examples of games that touch on Tactical Media are Darfur is Dying and September 12. One example of a game design studio that works in tactical media is TAKE ACTION games(TAG). The video game website www.newsgaming.com greatly embodies the idea of tactical media in video games. Newsgaming coins this name as a new genre that brings awareness to current news-related issues based on true world events, as opposed to fantasy worlds that other video games are based upon. This team of game developers contributes to the emerging culture that is largely aimed at raising awareness on important matters in a new and brilliant approach.

Another examples of tactical media within video games is The McDonald's Game; the author of this game takes power away from the executive officers of McDonald's and gives it back to the public by informing then, through rhetoric, on how McDonald's does its business and what means they use to accomplish it.

Chris Crawford's Balance of the Planet, made in 1990, is another example of tactical media, in which the game describes environmental issues.

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