Super Smash Bros. Brawl/Archive 3 - Development

Development

At the pre-E3 2005 press conference, Nintendo president Satoru Iwata announced that the next installment of Super Smash Bros. was soon to be in development for its next console and would be a launch title with Wi-Fi compatibility for online play. The announcement was a surprise to Sakurai, who left HAL Laboratory in 2003. He was not informed of Nintendo's intent to release another Smash Bros. game, despite the fact that Iwata told Sakurai shortly after his resignation from HAL that if a new Smash game was to be developed, he would want Sakurai to again serve as director. It was not until after the conference that Iwata requested that Sakurai hold a private meeting with him, where he was asked to be involved as Brawl's director. Sakurai agreed to become director, and development of the game began in October 2005, when Nintendo opened a new office in Tokyo just for its production. Help from a variety of studios such as Monolith Soft and Paon was enlisted, with Game Arts as the main team in the preliminary development stages. In addition, several Smash Bros. staff members that resided in the area of the new office joined the project. Altogether, roughly 100 individuals worked on the project full-time, and were given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory.

The game was absent from Nintendo's Wii showing at its 2006 pre-E3 press conference. Nintendo officially revealed the game under the name of Super Smash Bros. Brawl the next day, May 10, 2006, along with the game's first official trailer during the E3 After-Hours Press Conference. In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because " found that trying to implement too much motion-sensory functionality can get in the way of the game". As far as Wi-Fi play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility from the start. He goes on to say, "One of the primary reasons Super Smash Bros. Brawl was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that." However, Sakurai stated on the Japanese version of the Smash Bros. website that there were "hurdles of all sorts that it very difficult" to implement online battles. Furthermore, he said that an online ranking system is unlikely to be implemented. During a test play between Sakurai and Hideo Kojima, Kojima stated that the game felt complete and that Nintendo "could put it out now and it would sell millions of copies". Starting May 22, 2007 and ending April 14, 2008, the site had daily weekday updates.

At the Nintendo Media Conference at E3 2007, Nintendo of America president Reggie Fils-Aime announced that Super Smash Bros. Brawl would be released on December 3, 2007 in the Americas. However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, President Iwata announced the delay,

"In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements."

On October 11, 2007, George Harrison of Nintendo of America stated that Super Smash Bros. Brawl would be released on February 10, 2008 in North America. On January 15, 2008, the game's release was delayed one week in Japan to January 31 and nearly a month in the Americas to March 9. On April 24, 2008, Nintendo of Europe confirmed that Brawl would be released in Europe on June 27. Similarly, Nintendo of Australia announced on May 15, 2008, that the game would be released in that region on June 26, 2008.

Read more about this topic:  Super Smash Bros. Brawl/Archive 3

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