Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨, Sūpā Mario Rando Tsū Muttsu no Kinka?) is a platforming video game developed and published by Nintendo for the Game Boy. It was released in Japan on October 21, 1992, in North America on November 2, 1992, and in Europe on January 28, 1993. Super Mario Land 2 was created by director Hiroji Kiyotake rather than Mario series creator Shigeru Miyamoto.

In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is reclaim his castle, stolen by the antagonist Wario. However, the magical seal that Wario placed on the castle entrance can only be undone by collecting the six Golden Coins, which are guarded by Wario's henchmen in various locales of the game's setting, Mario Land. Mario's quest thus revolves around retrieving each of the golden coins in order to regain access to his castle and defeat Wario. Super Mario Land 2 is notable for its debut of Wario, who became the protagonist of the spin-off Wario series starting with the game's sequel, Wario Land: Super Mario Land 3.

At 4 megabits, it was one of the largest games on the Game Boy at the time of its release and eight times larger than its predecessor's capacity.

Read more about Super Mario Land 2: 6 Golden CoinsGameplay, Plot, Development, Reception, Re-release

Famous quotes containing the words land and/or golden:

    Many children grow through adolescence with no ripples whatever and land smoothly and predictably in the adult world with both feet on the ground. Some who have stumbled and bumbled through childhood suddenly burst into bloom. Most shake, steady themselves, zigzag, fight, retreat, pick up, take new bearings, and finally find their own true balance.
    Stella Chess (20th century)

    Capital is money, capital is commodities.... By virtue of it being value, it has acquired the occult ability to add value to itself. It brings forth living offspring, or, at the least, lays golden eggs.
    Karl Marx (1818–1883)