Super Mario - Video Games

Video Games

  • Mario, the star character of Nintendo's Mario series
  • Mario Pinball Land, also known as Super Mario Ball, a pinball video game for the Nintendo Game Boy Advance
  • Super Mario 3D Land, a 2011 platforming video game for the Nintendo 3DS
  • Super Mario's Wacky Worlds, a canceled video game for the Philips CD-i
  • Super Mario 128, development name for projects originally used for a sequel to Super Mario 64
  • Super Mario 64, a 1996 platforming video game for the Nintendo 64
  • Super Mario 64 DS, a 2004 remake of Super Mario 64 for the Nintendo DS
  • Super Mario All-Stars, a 1993 video game collection for the Super Nintendo Entertainment System
  • Super Mario Galaxy, a 2007 3D platforming video game for the Nintendo Wii
  • Super Mario Galaxy 2, a 2010 3D platforming video game sequel for the Nintendo Wii
  • Super Mario Kart, a 1992 racing video game for the Super Nintendo Entertainment System
  • Super Mario Land, a 1989 platforming video game for the Nintendo Game Boy
  • Super Mario Land 2: 6 Golden Coins, a 1992 platforming video game for the Nintendo Game Boy
  • Super Mario RPG: Legend of the Seven Stars, a 1996 action/RPG video game for the Super Nintendo Entertainment System
  • Super Mario Strikers, a 2005 five-a-side soccer game for the Nintendo GameCube
  • Super Mario Sunshine, a 2002 platforming video game for the Nintendo GameCube
  • Super Paper Mario, a 2007 action-RPG for the Nintendo Wii
  • Wario Land: Super Mario Land 3, a 1994 platforming video game for the Nintendo Game Boy
  • Secret Maryo Chronicles, a 2003 open source Mario-like game with many improvements

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)