Super Game Boy - Guide

Guide

In 1994, shortly after the Super Game Boy release, Nintendo sent the Nintendo Power magazine subscribers the "Super Game Boy Player's Guide", a 72 page instruction book / guide to using the features of the Super Game Boy. The first 15 pages were instructional, followed by 55 pages of very brief overview style walkthrough of several games. These walkthroughs highlighted various points of the games and often pointed out color schemes to set that area's intended mood. (Games included Super Mario Land 1-3, the new released Donkey Kong which had a special "Super Game Boy" border and color palette, Metroid 2, The Legend of Zelda: Link's Awakening, Super Star Wars Episode IV, Kirby's Dream Land and Kirby's Pinball Land, Tennis, World Cup, Alleyway, Dr. Mario, Yoshi, and Tetris.)

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Famous quotes containing the word guide:

    If we can find a principle to guide us in the handling of the child between nine and eighteen months, we can see that we need to allow enough opportunity for handling and investigation of objects to further intellectual development and just enough restriction required for family harmony and for the safety of the child.
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    A guide book is addressed to those who plan to follow the traveler, doing what he has done, but more selectively. A travel book, in its purest, is addressed to those who do not plan to follow the traveler at all, but who require the exotic or comic anomalies, wonders and scandals of the literary form romance which their own place or time cannot entirely supply.
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