Character Generation
Character generation was similar to White Wolf's other games (Vampire, Werewolf, Mage, etc.). The character has nine attributes divided into three categories (Physical, Mental, Social). The player then distributed points among these stats and selected a Concept, Demeanor, and various skills and backgrounds. Instead of a clan, Street Fighter Characters selected a martial art based on the fighting styles of the characters from the game. The character's style determined which techniques the character could learn by spending less points. For example, practitioners of Shotokan karate and kungfu could learn the Fireball technique more easily than someone who selected sambo as his style. The character's style also determined how much Chi and Willpower the character started with. Certain special moves required the character to spend Chi or Willpower. In addition, characters also had an Honor score. Honor helped the character regain Chi; a character with high Honor recovered Chi more easily than a character with low Honor.
Read more about this topic: Street Fighter: The Storytelling Game
Famous quotes containing the words character and/or generation:
“If man is reduced to being nothing but a character in history, he has no other choice but to subside into the sound and fury of a completely irrational history or to endow history with the form of human reason.”
—Albert Camus (19131960)
“The next generation of women will enter a world in which they are perceived to have more opportunities for creating fulfilling lives than women have ever had before.”
—Elizabeth Debold (20th century)