Street Fighter: The Storytelling Game - Character Generation

Character Generation

Character generation was similar to White Wolf's other games (Vampire, Werewolf, Mage, etc.). The character has nine attributes divided into three categories (Physical, Mental, Social). The player then distributed points among these stats and selected a Concept, Demeanor, and various skills and backgrounds. Instead of a clan, Street Fighter Characters selected a martial art based on the fighting styles of the characters from the game. The character's style determined which techniques the character could learn by spending less points. For example, practitioners of Shotokan karate and kungfu could learn the Fireball technique more easily than someone who selected sambo as his style. The character's style also determined how much Chi and Willpower the character started with. Certain special moves required the character to spend Chi or Willpower. In addition, characters also had an Honor score. Honor helped the character regain Chi; a character with high Honor recovered Chi more easily than a character with low Honor.

Read more about this topic:  Street Fighter: The Storytelling Game

Famous quotes containing the words character and/or generation:

    Nature never rhymes her children, nor makes two men alike. When we see a great man, we fancy a resemblance to some historical person, and predict the sequel of his character and fortune, a result which he is sure to disappoint. None will ever solve the problem of his character according to our prejudice, but only in his high unprecedented way.
    Ralph Waldo Emerson (1803–1882)

    The greater part of our best years has been passed for our generation in these two great worldconvulsions. All will be changed after this war, which spends in one month more than nations earned before in years ... there is no more security in our time than in those of the Reformation or the fall of Rome.
    Stefan Zweig (18811942)