Strategy Video Game

Strategy Video Game

Strategy video games is a video game genre that emphasizes skillful thinking and planning to achieve victory. They emphasize strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. These games sometimes incorporate physical challenges, but such challenges can annoy strategically minded players.

They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics.

Read more about Strategy Video Game:  Definition, History, See Also

Famous quotes containing the words video game, strategy, video and/or game:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    To a first approximation, the intentional strategy consists of treating the object whose behavior you want to predict as a rational agent with beliefs and desires and other mental states exhibiting what Brentano and others call intentionality.
    Daniel Clement Dennett (b. 1942)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    The savage soul of game is up at once—
    The pack full-opening various, the shrill horn
    Resounded from the hills, the neighing steed
    Wild for the chase, and the loud hunter’s shout—
    O’er a weak, harmless, flying creature, all
    Mixed in mad tumult and discordant joy.
    James Thomson (1700–1748)