Publishing Before Game Release
In order to be released at the same time as the game, commercial strategy guides are often based on a pre-release version of the game, rather than the final retail version; BradyGames' guide for Grand Theft Auto: San Andreas, for instance, included some misplaced item locations and a slightly different map, which made some directions impossible to follow. BradyGames rectifies such mistakes by offering free errata pages for download from their website.
Strategy guides are sometimes published before the game itself is published. This can be risky because there is always the chance that a game will end up not being released. In January 2001, Prima published a guide (ISBN 0-7615-3125-4) for the Dreamcast version of Half-Life, which was canceled late in development when Sega discontinued the console.
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—Norman Reilly Raine (18951971)
“The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TVs ersatz battles is not the same thing at all. Children act out their emotions, they dont talk them out and they dont watch them out. Their imagination and their muscles need each other.”
—Leontine Young (20th century)
“An inquiry about the attitude towards the release of so-called political prisoners. I should be very sorry to see the United States holding anyone in confinement on account of any opinion that that person might hold. It is a fundamental tenet of our institutions that people have a right to believe what they want to believe and hold such opinions as they want to hold without having to answer to anyone for their private opinion.”
—Calvin Coolidge (18721933)