StarCraft: Ghost - Development

Development

On September 20, 2002, Blizzard Entertainment announced the development of StarCraft: Ghost in conjunction with fellow video game company Nihilistic Software. Nihilistic aimed to release the game for the Xbox, PlayStation 2 and Nintendo GameCube video game consoles in late 2003, which elicited positive reactions from the press. The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project. Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.

In July 2004, Blizzard Entertainment began collaboration with Swingin' Ape Studios to work on the game, and bought the company in May 2005. Despite anticipation for the game by industry journalists, Ghost was delayed again and its release date was pushed back to September 2005. At Electronic Entertainment Expo 2005, Ghost was officially reannounced, but the GameCube version was canceled by Swingin' Ape Studios due to the platform's lack of online support. The game's release was again delayed until 2006. Despite the efforts of Swingin' Ape, Ghost failed to materialize as scheduled, and in March 2006 Blizzard Entertainment announced an indefinite postponement on development of Ghost while the company explored new options with the emerging seventh generation of video game consoles. Despite its long development history, IGN noted that the concept of Ghost still held promise. Although the game's development was suspended, Keith R. A. DeCandido's novel StarCraft Ghost: Nova was published several months later in November 2006.

Complementing Nihilistic's and Swingin Ape Studio's work on the game, Blizzard's cinematics team—originally formed to develop StarCraft's cut scenes—created the cut scenes for Ghost's single-player campaign, which are integral to the game's storyline. The team, which originally consisted of six people, grew to 25, and used newer hardware, software, and cinematics techniques to create higher quality cut scenes than those featured in StarCraft and Brood War. The game's trailer, composed of the cinematics team's work, was released in August 2005.

Since Ghost's production halted, Blizzard Entertainment has sporadically released information about the title. The game's protagonist, Nova, shows up in one campaign mission of StarCraft II: Wings of Liberty, in which players are given the option to side with her or fight against her forces. She has been shown in previews of StarCraft II: Heart of the Swarm. Metzen further stated that he believed Ghost had an excellent storyline that may be told in future novels following from DeCandido's Nova. In June 2007, Rob Pardo, one of the lead developers at Blizzard Entertainment, indicated that there still was interest in finishing Ghost. Later in an interview, Pardo stated that Blizzard had been "stubborn" in persevering with Ghost, but they "were not able to execute at the level we wanted to". Blizzard's president Mike Morhaime and Pardo gave a presentation on the company's history at the D.I.C.E. Summit in February 2008. During the presentation, they listed games canceled by Blizzard, which did not include Ghost. When questioned about this, Blizzard's co-founder Frank Pearce explained that the title was never "technically canceled" and that it was not in the company's focus at the time due to a finite amount of development resources. Morhaime later elaborated that it was the sudden success of World of Warcraft and the concurrent development of StarCraft II that consumed Blizzard's resources, leading to Ghost being put on hold. Despite Blizzard's announcements, many of the video games industry's journalists now list Ghost as canceled and consider it vaporware; the game was ranked fifth in the 2005 edition of Wired News' annual Vaporware Awards.

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