Star Ocean: The Second Story - Gameplay

Gameplay

The game gives the player the choice of playing as Rena or Claude, with the journey evolving and ending differently depending on the choices one makes.

The Second Story's gameplay is broadly similar to that of most RPGs. The player goes from town to town and dungeon to dungeon, following the central story and occasionally branching off to perform side quests. Characters gain Experience Points from battle and level up as a result, becoming gradually stronger as time passes and more battles are fought.

However, The Second Story is a member of the Star Ocean franchise, and as such features various deviations from the standard RPG format. Battles are much more action-oriented: they take place in real time, during which the player has manual control over their character, as opposed to choosing options from a menu. Battles take place on a broad battlefield, over which the player's character can move without limit, allowing them to trade blows face-to-face with the enemy or circle around for a flanking attack. The other party members (up to 3 others) are controlled by the game's AI; the player may change an ally's Strategy to one of six different pre-determined options (ranging from "Spread out and attack" to "Save your Magic Points" to "Stand Still and Don't Do Anything").

Star Ocean: The Second Story features a comprehensive Skill system. Nine different batches of skills are sold in in-game shops; once unlocked this way, they must be learned by committing battle-earned "Skill Points" to them. Some skills raise a character's statistics; some unlock Specialty abilities; and some provide bonuses in battle (such as the ability to counter-attack). Specialties allow the characters to create a wide variety of items, and include Cooking, Writing, Composing and Musicianship, Pickpocketing and Training. Furthermore, the entire party can contribute to "Super Specialty" skills such as "Master Chef", Blacksmithing, Publishing and "Reverse Side", which allows the character to counterfeit valuable items at the risk of lowering their allies' opinion of them. Every item created has some sort of tangible benefit—foods restore Hit Points and/or Magic Points, training increases the gain in Experience Points, and written novels can be submitted to a publisher, with royalties collectable later—but every attempt requires the expenditure of a consumable item, and may fail to produce anything useful.

Finally, a mechanic called "Private Actions" allows the player to influence the relations between their characters. During a "Private Action", the player's party temporarily breaks up during a visit to a town, with each character going their own way to shop, visit friends and family (if applicable) or otherwise relax. The player's main character (either Claude or Rena) can then interact with their allies, often with the option of making one of those allies like another character more (or less). This "relationship point" mechanic can have a major effect in battle—if Character A's close friend is felled, Character A will get major combat bonuses for a short time—and also determines what ending the player will see, as each party member's scene plays out differently depending on who they did (or didn't) befriend. There are 86 possible endings (or 87, depending on how one wants to count them).

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