S.T.A.L.K.E.R.: Shadow of Chernobyl - Development Delay, Leak and Release

Development Delay, Leak and Release

The game was first announced in November 2001 and had its release date, originally in 2003, pushed back several times. Meanwhile hundreds of screenshots of the game had been released, as well as a dozen preview video clips, accompanied by other forms of promotion by GSC, such as inviting fans to their offices in Kiev to play the current build of the game. However, due to the delays some considered S.T.A.L.K.E.R. to be vaporware.

In late December 2003, a pre-alpha build of the game was leaked to peer-to-peer file sharing networks. This build, marked as version 1096, inadvertently acted as a fully functional tech demo of S.T.A.L.K.E.R.'s engine, despite its lack of NPC enemies and fauna.

In February 2005, THQ expressed a desire to see the game released toward the end of its 2006 fiscal year (March 31, 2006) but maintained that no release date had been set. In October, 2005, THQ confirmed that S.T.A.L.K.E.R. would not be out "until the second half of THQ's 2007 fiscal year - October 2006 at the earliest." In February 2006, THQ revised this possible release window, saying the game would not be in stores until the first quarter of 2007.

In an interview at the Russian Gameland Awards, PR Manager Oleg Yavorsky indicated that release was planned for September 2006.

In 2006, the game came 9th in Wired's Vaporware '06 award.

THQ ran a competition in January 2007 offering the winners the chance to play the beta version of S.T.A.L.K.E.R., in a 24 hour marathon session. The event, scheduled to take place on January 24, 2007, was subsequently changed to a 12 hour session days before it was supposed to occur. On the morning of the event, the winners were met at the venue by the THQ staff that had organized the event, who were embarrassed to report that they had been unable to get any copies of the game. In late February GSC managed to release a public beta. A multiplayer demo was released to the public on March 15, 2007.

On March 2, 2007, it was announced that the game went gold.

At the end of February 2009, due to popular demand GSC Game World released "xrCore" build 1935, dated October 18, 2004. It uses a completely different physics engine with many cut monsters, levels, and vehicles. It was also significantly larger than the retail release. It is however somewhat unstable, but features the full game along with a "fully functional ALife system". It is currently available for free download from the GSC servers and mirrors.

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