Spy Hunter - Ports

Ports

Because of its success, Spy Hunter was ported to several home video game systems and home computers of the early 1980s era. Versions were developed for DOS, the Nintendo Entertainment System, the Atari 2600, Atari 8-bit family, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, and the BBC Micro. A clone named Major Motion was also released by Microdeal on Atari ST and Amiga.

The Nintendo port of this game has extremely buggy collision detection. If the road turns, the car will not crash if it remains pointed straight. It is possible to drive for hours over dirt, rocks, river banks, etc. If the car's tires are slashed while near the top of the screen, the car will often spin off the top of the screen and reappear at the bottom. The car becomes indestructible and can drive anywhere on the screen without being damaged, but the car's weapons no longer function.

The Commodore 64 (C64) and Atari 8-bit versions had a similar apparent bug. Immediately after starting (being dropped off by the Van), one could continue driving on the side of the road without any enemy cars being able to damage the spy car. In the C64 and Atari 8-bit ports one could even drive further out on the black border on the side of the screen. However, in the arcade version, after exploiting this effect for a few tens of seconds, the Enforcer would appear on the opposite side of the road, forcing the player to take evasive action and resume normal play, or be destroyed.

In 2001, Midway resurrected the game, this time using full 3D graphics. Midway published this consumer version for most major systems: Windows, PlayStation 2, Xbox, Game Boy Advance, and Nintendo GameCube.

In addition to these consoles, Spy Hunter was included in Midway's Greatest Arcade Hits: Volume 1 for Nintendo 64, and Midway Arcade Treasures; a compilation of arcade games available for the GameCube, PlayStation 2 and Xbox consoles, released in 2003.

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