Development
Sonic Rush was developed by Sonic Team and Dimps, and published by Sega. The game's working title was Sonic DS. Yuji Naka, Sega's executive managing director, announced the game at Electronic Entertainment Expo (E3) 2004, along with Project Rub. A demo of the newly titled Sonic Rush was featured at E3 2005, and won video game publication IGN's "Biggest Surprise" award. Blaze the Cat, a new character, was revealed at Tokyo Game Show (TGS) 2005. The game's 2.5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series. Director Akinori Nishiyama stated in a September 2005 interview with GameSpot that Sonic Team "wanted to keep the elements from 2D, yet still explore some of the new elements from 3D." At TGS 2005, he stated that while working on Sonic Advance 3, he realized that the series was becoming more complicated, opting for a "fast, dynamic action" approach to the next title in the series. This is the first Sonic handheld game to feature the 4Kids actors who previously did voice-work for the anime Sonic X.
Read more about this topic: Sonic Rush
Famous quotes containing the word development:
“Fascism, the more it considers and observes the future and the development of humanity, quite apart from political considerations of the moment, believes neither in the possibility nor the utility of perpetual peace.”
—Benito Mussolini (18831945)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)