Sly Cooper and The Thievius Raccoonus - Story

Story

See also: Setting of the Sly Cooper series and Major characters in the Sly Cooper series

Sly Cooper is set in a world inhabited by anthropomorphic creatures. The game uses cutscenes to present the background of the eponymous Sly Cooper, raccoon who descended from a long line of master thieves who favor stealing from enemy gangs, corrupt governments, and crime syndicates instead of the innocent. However, that lineage became crippled when a gang known as the Fiendish Five, led by Clockwerk, a cyborg-like owl with a hatred for the Cooper line, killed Sly's father while Sly was still young. The Five also took the "Thievius Raccoonus", a book recording the journeys and skills of all the ancestors of the Cooper line. The Thievius Raccoonus was split into five pieces among the Five, and dispersed to their various personal lairs. Sly was taken to the Happy Camper orphanage where he became close friends with the intelligent Bentley the Turtle, and the happy-go-lucky Murray the Hippo. Sly and his friends eventually left the orphanage and formed a gang called The Cooper Gang, pulling off amazing heists and robberies. Their activities attracted the attention of Interpol Inspector Carmelita Fox, who made it her mission to capture Sly, though Sly takes a subtle romantic interest in her.

At the start of the game, Sly learns of the location of the Fiendish Five by stealing the information from Carmelita's office, and conspires with Bentley and Murray to retrieve the stolen book. Sly is able to defeat the four underlings of the Five and their minions. Bentley is able to discover where Clockwerk is by tracing the materials used to make the weapons that the Five used to one location, all the while furiously chased by Carmelita. Sly, Murray, and Bentley assault Clockwerk's lair, but are separated and Sly is forced to continue without them. Sly spots Carmelita in a containment chamber in a seemingly confined room. Sly attempts to save her but is trapped himself. Clockwerk appears on the computers in the room and tells Sly that he has a pathetic weakness for chivalry and nearly gasses him to death. Bentley uses his computers to disable the gas and Sly frees Carmelita. Carmelita creates an exit for the room and decides to form a temporary alliance with him. She tells him that her jetpack can help defeat Clockwerk, which is atop Clockwerk's tower, which was where Clockwerk grabbed her. She promises Sly a ten second head start next time they meet. Sly acquires the jetpack, and is able to defeat Clockwerk and retrieve the Thievius Raccoonus, though Sly is cornered by Carmelita. However, Carmelita gives Sly the ten second head start she had promised. After using nine seconds of it, Sly takes an opportunity to kiss Carmelita, and handcuff her to the railing while she is distracted, thus enabling the gang to make their escape. Unknown to everyone, one of Clockwerk's eyes open, revealing that he still lives. A second ending cut scene is unlocked when Sly has opened every vault, showing him talking about instead of inheriting the book like his ancestors, he earned it. He decides to put his own stories into the book, before jumping off the rooftop, which is followed by an alarm going off and police sirens and ends with Sly saying "This is going to be fun."

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