Sly Cooper and The Thievius Raccoonus - Reception

Reception

Reviewer Score
MetaCritic 86/100
(41 reviews)
GameRankings 85%
(78 reviews)
IGN 8.5/10
GameSpot 7.8/10
GameSpy 91%

Sly Cooper was generally well received by the video game media. Most reviewers praised the unique look of the game. GameSpot noted that "The game has a fantastic sense of style to its design that is reflected in everything from the animation to the unique use of the peaking fad, cel-shaded polygons." Many reviews also appreciated the ease of learning the controls and gameplay; IGN states that "Sly is incredibly responsive, and though his size seems a little large at times due to his long arms and legs and the cane he carries, skillfully jumping and hitting enemies with precision is a quick study." Several reviewers appreciated the fluidity of the game between actual play, cutscenes, and other features.

The game was also praised for being a game that was accessible to both adults and children.

A common detraction of the game was its length; as commented by GameSpot's review, "The main problem is that just as you're getting into a groove and really enjoying the variety seen throughout the different levels, the game ends." The length was defended by Sucker Punch's developers; Brian Flemming noted that there was additional content to be unlocked at several levels, including "for each you complete, you get bonus commentary from the designers, artists and programmers here at Sucker Punch, something that people have reacted to really positively." The game was also cited as being too easy, with GameSpot stating that "The game's relative ease combined with a very short length prevents Sly Cooper from becoming the next big platformer. But it's great while it lasts."

However, OPM noted that in regards to the difficulty "There's a pleasant old-school feel to Thievius Raccoonus; the enemies are merciless but a bit stupid, and the platforming challenges come on strong and ramp up steadily in difficulty as the levels go by." Reviewers also noted some framerate slowdowns in latter levels of the game, as well as some camera control issues.

Sales of Sly Cooper were initially poor, overshadowed by two other PlayStation 2 platformers published around 2002, Ratchet & Clank and Jak and Daxter: The Precursor Legacy. This, however, did not prevent the game from achieving at least 400,000 in sales a year since release to allow it to be included in Sony's "Greatest Hits" line, republishing it in 2003 and at a lower price. GameSpy considered Sly Cooper to be the 5th most underrated game of all time in a 2003 listing. The game has since yielded two sequels, Sly 2: Band of Thieves (2004) and Sly 3: Honor Among Thieves (2005) while a fourth game is currently in production.

Sly Cooper won "Best New Character" and nominated for "Excellence in Visual Arts" at the 2003 Game Developer's Conference for 2002. Furthermore, the character of Sly Cooper has also been come to be considered as a mascot for the PlayStation systems, alongside both Ratchet & Clank and Jak & Daxter. This has further lead to collaboration between the development teams for all three series, Sucker Punch, Insomniac Games, and Naughty Dog, leading to subtle inclusion of some elements of Sly Cooper within the other titles. For example, a brief gameplay clip of Sly Cooper plays among several for Ratchet & Clank 1&2, Jak and Daxter, and Jak II during the start menu for Ratchet & Clank: Going Commando.

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