Scooby-Doo! Night of 100 Frights

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in other regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003. The game had a follow up titled Scooby Doo: Mystery Mayhem.

The game puts players in the control of Scooby in an original story that revolves around Scooby searching for the rest of the gang around a Haunted Mansion after they were kidnapped by an eccentric villain. The game has twelve levels, ranging from graveyards and secret labs to fishing villages and haunted mazes.

The game opened to mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environment staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first & only time Don Knotts did voice work for a video game, but he did however do previous voice work in the Scooby-Doo universe.

Read more about Scooby-Doo! Night Of 100 Frights:  Gameplay, Power-ups/Inventions, Songs, Cast, Reception

Famous quotes containing the word night:

    Of what significance the light of day, if it is not the reflection of an inward dawn?—to what purpose is the veil of night withdrawn, if the morning reveals nothing to the soul? It is merely garish and glaring.
    Henry David Thoreau (1817–1862)