Sailor Moon Collectible Card Game - Card Types

Card Types

  • Scouts / Knights - The heroes of the game, they serve both to attack opponent's monsters or villains and as the target of enemy attacks. Scouts start at level 1 but can be upgraded by playing the appropriate higher level card (similar to the mechanism used in the Pokémon Trading Card Game).
  • Monsters / Villains - Cards symbolizing monsters or specific villains from the anime. The more powerful the adversary, the more victory points the card is worth when defeated.
  • Events / Items - Cards representing events which are taking place, or special accessories. These cards have a temporary effect and are then discarded after being used.
  • People - Personalities who influence the game in some way. They are persistent, in that their effect can be used each turn.
  • Power - Cards which supply Body, Mind, or Soul power. This power is attached to cards and used to fuel special abilities and attacks.
  • Locations - Introduced in the expansion set, these cards represent locations which are associated with villains and monsters. They provide a bonus to the enemy.

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