Rogue (video Game) - Automated Play

Automated Play

Because the input and output of the original game is over a terminal interface, it is relatively easy in Unix to redirect output to another program. One such program, Rog-O-Matic, was developed to play and win the game. Ken Arnold said that he liked to make "sure that every subsequent version of rogue had a new feature in it that broke rogue-o-matic." Nevertheless, it remains an interesting study in expert system design and led to the development of other game-playing programs, typically called "borgs" or "bots". Some target roguelikes, in particular Angband.

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