Reception
Robotron: 2084 was commercially successful; Williams sold approximately 19,000 arcade cabinets, and cabaret and cocktail versions were later produced. The different arcade versions have since become varying levels of rarity; the cocktail and cabaret versions are very rare, while the upright cabinets are more available. It is one of the most collected arcade games, and is consistently higher priced than other titles among collectors.
The game has been positively received by critics. Author David Ellis called Robotron: 2084 a "classic favorite" of its time, and stated that, despite the game's difficulty, it is among the most popular video games in the industry. Retro Gamer rated the game number two on their list of "Top 25 Arcade Games", citing its simple and addictive design. In 2008, Guinness World Records listed it as the number eleven arcade game in technical, creative and cultural impact. Brett Alan Weiss of Allgame called it one of the industry's "most exciting and intense" games. He complimented the gameplay, graphics and audio, calling them addictive, colorful and energized respectively. The game has garnered praise from industry professionals as well. Midway Games's Tony Dormanesh and Electronic Arts' Stephen Riesenberger called Robotron: 2084 their favorite arcade game. David Thiel, a former Gottlieb audio engineer, referred to the game as the "pinnacle of interactive game design". Xot's John Leffingwell described Robotron: 2084 as "the perfect blend of mayhem and simplicity", and commented that its plot was an interesting commentary. Jeff Peters from GearWorks Games praised the playing field as "crisp and clear", and described the strategy and dexterity required to play as a challenge to the senses. He summarized the game as "one of the best examples of game play design and execution."
Critics lauded Robotron: 2084's gameplay. Authors Rusel DeMaria and Johnny Wilson enjoyed the excitement created by the constant waves of robots and fear of the character dying. They considered it one of the more impressive games produced from the 80s and 90s. Author John Vince considered the reward system (saving humans) and strategic elements as positive components. ACE magazine's David Upchurch commented that despite the poor graphics and basic design, the gameplay's simplicity was a strong point. The control scheme in particular was well received. DeMaria and Wilson considered it a highlight which provided the player a tactical advantage. Owen Linzmayer of Creative Computing Video & Arcade Games praised the freedom of movement afforded by the controls. Ellis commented that the unique control scheme was a factor in the game's success. Retro Gamer lauded the controls, describing them as "one of the greatest control systems of all time." In retrospect, DeMar felt players continued to play the game because the control scheme offered a high level of precision.
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