Robot Arena 2: Design and Destroy

Robot Arena 2: Design and Destroy is a computer game developed by Gabriel Entertainment. It is the sequel to Robot Arena. Compared to its predecessor, it has many new features, such as the Havok physics engine, fully 3-D environments (robots are now able to leave the ground), and the player's ability to completely design their own robot. This includes chassis design, weapon placement, mechanics, and paint, etc.. Weapons are nearly completely customizable, including weapons that mount on various attachments, such as poles, disks, and tri-bars.There is no credit system, parts can be taken for free as long as the weight limit has not been reached, and physics accommodate servo motor based weaponry (e.g., hydraulic crushers, lifting devices, etc.) Although not well received from a marketing standpoint, this game has a dedicated fanbase and a community that is still active today. Those who still play it use two versions. One is called 'Stock/base' by the community - `Stock` which is the original game and the other is called 'DSL' which is a modded version of the game that has components and arenas created by the community itself.

Read more about Robot Arena 2: Design And Destroy:  Marketing and Subsequent Failure, Havok Explosions and Glitches, Activity

Famous quotes containing the words robot, arena, design and/or destroy:

    The person who designed a robot that could act and think as well as your four-year-old would deserve a Nobel Prize. But there is no public recognition for bringing up several truly human beings.
    C. John Sommerville (20th century)

    [I]t forged ahead to become a full-fledged metropolis, with 143 faro games, 30 saloons, 4 banks, 27 produce stores, 3 express offices—and an arena for bull-and-bear fights, which, described by Horace Greeley in the New York Tribune, is said to have given Wall Street its best-known phrases.
    —For the State of California, U.S. public relief program (1935-1943)

    Teaching is the perpetual end and office of all things. Teaching, instruction is the main design that shines through the sky and earth.
    Ralph Waldo Emerson (1803–1882)

    The mountains, the forest, and the sea, render men savage; they develop the fierce, but yet do not destroy the human.
    Victor Hugo (1802–1885)