Robot Arena 2: Design and Destroy is a computer game developed by Gabriel Entertainment. It is the sequel to Robot Arena. Compared to its predecessor, it has many new features, such as the Havok physics engine, fully 3-D environments (robots are now able to leave the ground), and the player's ability to completely design their own robot. This includes chassis design, weapon placement, mechanics, and paint, etc.. Weapons are nearly completely customizable, including weapons that mount on various attachments, such as poles, disks, and tri-bars.There is no credit system, parts can be taken for free as long as the weight limit has not been reached, and physics accommodate servo motor based weaponry (e.g., hydraulic crushers, lifting devices, etc.) Although not well received from a marketing standpoint, this game has a dedicated fanbase and a community that is still active today. Those who still play it use two versions. One is called 'Stock/base' by the community - `Stock` which is the original game and the other is called 'DSL' which is a modded version of the game that has components and arenas created by the community itself.
Read more about Robot Arena 2: Design And Destroy: Marketing and Subsequent Failure, Havok Explosions and Glitches, Activity
Famous quotes containing the words robot, arena, design and/or destroy:
“Lets start with the three fundamental Rules of Robotics.... We have: one, a robot may not injure a human being, or, through inaction, allow a human being to come to harm. Two, a robot must obey the orders given it by human beings except where such orders would conflict with the First Law. And three, a robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.”
—Isaac Asimov (19201992)
“Children treat their friends differently than they treat the other people in their lives. A friendship is a place for experimenting with new ways of handling anger and aggression. It is an arena for practicing reciprocity, testing assertiveness, and searching for compromise in ways children would not try with parents or siblings.”
—Lawrence Kutner (20th century)
“I begin with a design for a hearse.
For Christs sake not black
nor white eitherand not polished!
Let it be weatheredlike a farm wagon”
—William Carlos Williams (18831963)
“It is dangerous to leave written that which is badly written. A chance word, upon paper, may destroy the world. Watch carefully and erase, while the power is still yours, I say to myself, for all that is put down, once it escapes, may rot its way into a thousand minds, the corn become a black smut, and all libraries, of necessity, be burned to the ground as a consequence. Only one answer: write carelessly so that nothing that is not green will survive.”
—William Carlos Williams (18831963)