Resistance Is Futile - in Video Games

In Video Games

The Borg appear as antagonists to the player in the following Star Trek game titles:

  • Star Trek: The Next Generation: Birth of the Federation
  • Star Trek: A Final Unity
  • Star Trek: Armada
  • Star Trek: Armada II
  • Star Trek: Away Team
  • Star Trek: Borg
  • Star Trek: Voyager – Elite Force
  • Star Trek: Elite Force II
  • Star Trek: Starfleet Command III
  • Star Trek: Encounters
  • Star Trek: Invasion
  • Star Trek: Legacy
  • Star Trek: Conquest
  • Star Trek Online
  • Star Trek: Borg Contact

They also appear as the main characters to the player in the only Star Trek arcade game, Star Trek: Borg Contact, where players must squeeze two handles without letting go until the timer expires.

Activision at one point planned to release Star Trek: Borg Assimilator, in which the player would play a Borg, but later canceled the game.

In Mass Effect 2, Legion's loyalty mission – deciding whether or not to infect his fellow Geth with a virus that would re-write their collective consciousness – was inspired by the fifth season episode of Star Trek: The Next Generation: "I, Borg".

In Star Fox Assault, a Creature known as "Aparoids" invades the Lylat system, their goal is to assimilate all living organisms and mechanical devices, much like the borg. however, instead of an android humanoid, Aparoids appear as an insect like creature.

Read more about this topic:  Resistance Is Futile

Famous quotes containing the words video games, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
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