Development
Resident Evil 3: Nemesis was created by a team of 50 staff members, who would become part of Capcom Production Studio 4 in October 1998. During most of the development time, the game was referred to as Resident Evil 1.9. However, three months before the initial release, the name was changed to Resident Evil 3, which project supervisor Yoshiki Okamoto later explained as a means of keeping the titles of the first three games on the PlayStation console consistent. Unlike the majority of the early scripts in the series, the scenario of Resident Evil 3 was not created by Flagship employees but by internal Capcom writer Yasuhisa Kawamura. Nevertheless, the story was proofread and sanctioned by Flagship to avoid continuity errors with other installments, an issue that was also given attention in monthly meetings between all directors and producers.
Read more about this topic: Resident Evil 3: Nemesis
Famous quotes containing the word development:
“If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.”
—Arthur Miller (b. 1915)
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—Sarah Bernhardt (18451923)
“The development of civilization and industry in general has always shown itself so active in the destruction of forests that everything that has been done for their conservation and production is completely insignificant in comparison.”
—Karl Marx (18181883)