Ratchet & Clank: Going Commando - Gameplay

Gameplay

Further information: Gameplay in the Ratchet & Clank series

The player controls Ratchet from a third-person perspective, and uses weapons to defeat enemies. The player can also use gadgets to explore new areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives and optional side quests. "Bolts", the game world's currency, are obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando also includes four types of "maxi-games", mini-games in which the player can participate to earn bolts . These games including arena battles, hover bike races, spherical worlds, and space combat. After completing the game, the player may also enter "challenge mode", which is more difficult but allows the player to start with the weapons and health that they had when the finished the game the first time.

Going Commando introduces eighteen new weapons, such as the Blitz Gun, Seeker and Lava Gun. Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, doubling its power and changing the design of its shot. Certain devices from the original Ratchet & Clank make a return, such as the Swingshot, while others are new to Going Commando. The player can use a save file from the original Ratchet & Clank to access a selection of "retro" weapons from that game, bringing the total number of available weapons to twenty-four.

As with weapons, Ratchet gains experience with each enemy destroyed. When Ratchet's experience bar fills, he gains a new level of nanotech. This awards him with additional health bubbles, up to a maximum of 80. Ratchet's health can also be increased by collecting nanotech upgrade items. The game introduces armor vendors, which are able to provide up to five additional levels of protection.

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