Rasterisation - Basic Approach

Basic Approach

The most basic rasterization algorithm takes a 3D scene, described as polygons, and renders it onto a 2D surface, usually a computer monitor. Polygons are themselves represented as collections of triangles. Triangles are represented by 3 vertices in 3D-space. At a very basic level, rasterizers simply take a stream of vertices, transform them into corresponding 2-dimensional points on the viewer’s monitor and fill in the transformed 2-dimensional triangles as appropriate.

Read more about this topic:  Rasterisation

Famous quotes containing the words basic and/or approach:

    It is not an exaggeration to say that play is as basic to your child’s total development as good food, cleanliness, and rest.
    Joanne E. Oppenheim (20th century)

    I approach these questions unwillingly, as it wounds, but no cure can be effected without touching upon and handling them.
    Titus Livius (Livy)