Basic Approach
The most basic rasterization algorithm takes a 3D scene, described as polygons, and renders it onto a 2D surface, usually a computer monitor. Polygons are themselves represented as collections of triangles. Triangles are represented by 3 vertices in 3D-space. At a very basic level, rasterizers simply take a stream of vertices, transform them into corresponding 2-dimensional points on the viewer’s monitor and fill in the transformed 2-dimensional triangles as appropriate.
Read more about this topic: Rasterisation
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