Quel'Thalas - Video Games

Video Games

Release Timeline
1994– – Warcraft: Orcs & Humans
1995– – Warcraft II: Tides of Darkness
1996– – Warcraft II: Beyond the Dark Portal
1997–
1998–
1999– – Warcraft II: Battle.net Edition
2000–
2001–
2002– – Warcraft III: Reign of Chaos
2003– – Warcraft III: The Frozen Throne
2004– – World of Warcraft
2005–
2006–
2007– – World of Warcraft: The Burning Crusade
2008– – World of Warcraft: Wrath of the Lich King
2009–
2010– – World of Warcraft: Cataclysm
2011–
2012– – World of Warcraft: Mists of Pandaria

The first three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. Warcraft III was the first game in the series to feature a Collector's Edition, and all subsequent games to this have also had collectors editions. Warcraft II was also the first game in the series to feature play over the internet using Battle.net, although this was not included until a later release of the game. Warcraft II was also the first in the series to be re-released as a "Battle Chest", a bundle copy of the game containing both the original and expansion. Warcraft III and World of Warcraft have also both had "Battle Chests" released for them subsequent to their initial release. The "Battle.net" edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect. However, a CD key is not yet required to play via a Local Area Network, although speculation is that future games in the series will do so, as another product in Blizzard Entertainment's portfolio, StarCraft II, is doing so by removing the option for using LANs completely, requiring the use of Battle.net.

In 1998, an adventure game in the series, Warcraft Adventures: Lord of the Clans, was announced as being cancelled, having been previously delayed from a 1997 release.

In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre, and released World of Warcraft, an MMORPG. Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft quickly gained much popularity worldwide, becoming the world's largest subscription based MMORPG. They reached a peak 12 million subscribers worldwide. World of Warcraft has had four expansions as of 2012. During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that "If there’s a team that’s passionate about doing another WarCraft RTS, then that’s definitely something we would consider. It’s nothing that we’re working on right now, we have development teams working on Cataclysm, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they’re working on, they’ll be intimately involved in the discussions about what’s next."

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)