Quake Engine - Derivative Engines

Derivative Engines

On December 21, 1999, John Carmack of id Software released the Quake engine source code on the Internet under the terms of the GPL, allowing programmers to edit the engine and add new features. Soon programmers were releasing new versions of the engine on the net. A few of the most known engines are:

  • GoldSource Engine – First engine to be created by Valve Corporation, and was used on the Half-Life series, gave rise to the Source engine.
  • Tenebrae – A derivative that was the first to introduce realtime lighting and shadowing to the Quake engine.
  • Telejano – A modification that adds many more features and particle effects.
  • Tomaz Quake – One of the first Quake engine modifications on the net.
  • Twilight Engine – Fastest of the known Quake engines, this modification is based on performance rather than extra features.

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